8/26/2023 0 Comments Terraria tmodloader map viewer![]() ![]() Private void ButtonMouseOut(UIMouseEvent evt, UIElement listeningElement) Private void DeleteMouseOver(UIMouseEvent evt, UIElement listeningElement) Private void PlayMouseOver(UIMouseEvent evt, UIElement listeningElement) Private void CloseButtonClicked(UIMouseEvent evt, UIElement listeningElement) Private void PlayButtonClicked(UIMouseEvent evt, UIElement listeningElement) UIImageButton closeButton = new UIImageButton(buttonDeleteTexture) ĬloseButton.OnClick += new MouseEvent(CloseButtonClicked) ĬloseButton.OnMouseOver += new UIElement.MouseEvent(DeleteMouseOver) ĬloseButton.OnMouseOut += new UIElement.MouseEvent(ButtonMouseOut) Texture2D buttonDeleteTexture = ModLoader.GetTexture("Terraria/UI/ButtonDelete") PlayButton.OnMouseOut += new UIElement.MouseEvent(ButtonMouseOut) PlayButton.OnMouseOver += new UIElement.MouseEvent(PlayMouseOver) PlayButton.OnClick += new MouseEvent(PlayButtonClicked) UIImageButton playButton = new UIImageButton(buttonPlayTexture) Texture2D buttonPlayTexture = ModLoader.GetTexture("Terraria/UI/ButtonPlay") _buttonLabel = new UIText("", 1f, false) UITextPanel text = new UITextPanel("Would you like to go Sky diving?") Main.spawnTileY = 100 // Do things based on choiceĬontinueWorldGen = false // reset for next world genĬoinCounterPanel.BackgroundColor = new Color(73, 94, 171) Internal static bool continueWorldGen = false Internal class InterruptModWorld : ModWorld ![]() Autoload = true, // We need Autoload to be true so our ModWorld class below will be loaded. ![]()
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